In an attempt to keep from gluing my face to my iPhone on public transit I’ve started drawing little mazes in my sketch book. After realizing I’ve made one every day for the past week I figured I’d make it official with a hashtag. Follow #amazeaday to see if I can post “A Maze A Day”… for the rest of my life?
UPDATE: I started amazeaday.tumblr.com.
Here’s a Flickr set of my first 12 drawings.
Buy the above prints in my shop on Society 6.
I visited Mount Vernon a few weeks ago with my family and was immersed in the world of George Washington. Located new Alexandria, Virginia, Mount Vernon was the plantation home of the Washington family from as early as 1674 and was handed down through successive generations, including that of the first president of the United States of America. The estate is maintained well and includes the president’s home and gardens, as well as the tomb of George and Martha Washington. There is a museum on the grounds which includes a historical survey of the president’s life and artifacts from the estate.
I took the opportunity while visiting to draw some of the items on display in both the home and the museum. They don’t allow photography within the home so I pulled out my trusty sketch book and drew images within the rooms: a beautiful harpsichord, the presidential chair, the president’s pistol, and the key to the Bastille that was gifted to Washington by Lafayette after the French Revolution.
In the museum there is a prominent display of George Washington’s false teeth which, contrary to popular myth, are not made of wood. The display includes a fascinating timeline of the many problems with Washington’s mouth and the work of various dentists to alleviate his suffering and give him something to chew with. At the end of his life Washington only had one original tooth and the dentures on display have a small hole for that tooth to sit among the others that had been fabricated from human and hippopotamus bones.
You can’t take pictures of Washington’s teeth either so I drew an image of the lead and bone construction. I later brought my drawings into Photoshop and created the images that are posted above. I’ve included the key to the Bastille, Washington’s flint-lock pistol, and his dentures. All three are available as prints in my Society 6 shop.
Below is a photo of the ink brush strokes that I layered to create the texture of the teeth, metal and shadow.
Buy the print at my shop on Society 6.
I drew this bread basket while having a coffee at Choc-O-Pain cafe in Hoboken. It’s a simple picture but I’m really excited about it because I was able to really nail a technique I’ve been working on the past few months. The picture incorporates a combination of ink line and sumi brush work with color in Photoshop. Below are some of the steps I went through.
This yellow cement truck is my latest watercolor painting in my Trucks series. I’ll be hanging it along with other new paintings at The Dopeness in Jersey City later this week.
I’ve been exploring inexpensive ways to make games. A recent contribution to Hoboken Pudding outlines options to make role-playing games. – Jay
Simple programs can help translate your narrative into games
It seems that the market has now become congested with first-person shooters and survival horror games. RPGs, the genre that had dominated console gaming markets in the past, have been in short supply.
RPGs are known for their immersive, engaging story lines, and game play that resembles an interactive narrative. In many ways, the RPG is the perfect platform for the modern-day fairytale, as reports by The Guardian show that children as young as five already have access to mobile phones and other computing devices. The RPG hosts incredible potential for modern-day storytellers: they’re innovative, immersive, and in line with the interests of the current generation.
Posted in Games Tagged games, rpg, rpg maker
For the past couple years I’ve been teaching game design to kids. As part of TEDx Jersey City I presented my work and some of the games my students created, explaining how the curriculum helps students develop higher order creative skills. Game design is an alternative form of teaching math, story telling and art and in the end, it’s a lot of fun.
Below is video of my talk, and the transcript (with images) is also available.
I started a game project with a developer and sound designer. It involves a hungry frog and I’ll be posting some of my process work here.
Working as an artist can be a lonely existence. It’s difficult to gauge if things are really working when you’re isolated from your audience. The same can be true when teaching young children; it’s hard to tell if your lessons are being comprehended when your students have a limited capacity for expression. But occasionally something happens to make you realize that things really are sinking in and that you’ve made a difference in someone’s understanding of the world.
Back in November ’13 I gave a talk at TEDx Jersey City about the game design class I’ve been teaching to children in northern NJ. Below is the transcript of my talk, including some of the images I used to showcase the work of my students. Video to come!
Let’s Make Games: A Game Design Curriculum for Young People
A couple of years ago I went to a fund raising auction for my daughters’ charter school and was surprised to see numerous tables filled with children’s art projects, each one with a small basket to collect bids. I couldn’t for the life of me understand who would bid on an art project that wasn’t created by their own child.
Maybe the school had a young prodigy who could dramatically distill the essence and struggles of losing a dog or extolling the joys of space travel. More likely the projects were something the kids enjoyed making but were best displayed on their families fridge, not up for auction at Sotheby’s for Babies.
I’ll be exhibiting a few more of my truck paintings in Jersey City this month as part of 58 Coles Gallery “Art Hump“. The opening is Friday, February 7th from 7-10PM at 58 Coles Street, Jersey City.