For the past year the student newspaper of Stevens Institute of Technology, The Stute, has been publishing my weaving mazes. It’s been wonderful to see a project that started as a meditative daily practice move into print and I look forward to seeing them every Friday. I’ve put together ten of these mazes into a printable PDF. Have fun and get lost!
I created this maze of wires a few months ago and now I’m posting it as a printable coloring page. Download the PDF here, print and color. There are four wires and each wire starts at the top and ends at the bottom. Enjoy!
I made a new PuzzleScript game after having so much fun making “The Lil’ Red Marble”. Skinny Dippin’ is a five level PuzzleScript maze game created with my 9 year old daughter Renée.
After years working in Flash I’ve finally launched my first HTML5 game. It’s programmed in PuzzleScript and has been a blast to make. In keeping with my summer of mazes I went with a simple interactive maze where you guide a red marble through tunnels to find a golden ring. I designed the graphics using Edge Touch on my iPhone and translated it to PuzzleScript using Plain Text, also on my iPhone. I’m thrilled to be able to create an interactive game while sitting at the playground with my kids, working on a computer I can fit into my pocket.
In an attempt to keep from gluing my face to my iPhone on public transit I’ve started drawing little mazes in my sketch book. After realizing I’ve made one every day for the past week I figured I’d make it official with a Tumblr. Check out amazeaday.tumblr.com.
I found this project on the Bloesem Kids blog and it’s a wonderful way to recycle old CD jewel cases.
Before class I emptied out some old cases from boxes of CDs I had stored in the attic. I had to reject a few that had parental advisory stickers attached (doesn’t Prince’s Purple Rain seem kind of quaint these days?), as well as a few that were cracked. The Bloesem blog advises using Fimo dough to create small balls to navigate the maze but I used ball bearings instead. Luckily our local hardware store has a drawer with loose steel ball bearings for $.20 each. A diameter of 5/16″ was perfect; bigger than that and the ball would get stuck in the case, smaller and it would jump the sides of the maze.
Photograph: David Levene for the Guardian
In celebration of the 150th anniversary of the London Underground, artist Mark Wallinger was commissioned to create artwork for all 270 stations of the Tube. He developed a series of enamel painted labyrinths, bringing together many classic circular labyrinths into a common visual language of solid black and white, with a red “X” as a start and end point.
This video contains an interview with Wallinger as well as a glimpse of the production process.
A labyrinth differes from a maze in that there are no dead ends and there is just one way in and one way out. I have been exploring the form, drawing both labyrinths and mazes in sketchbooks over the past couple years. It is a relaxing meditative practice, and encourages seeing of the entire page as an overall space, with the path traveling across every inch of the page. It’s encouraging seeing this often disregarded art form taking center stage in a public space.
Imaginary hallways and rooms fill Mathew Borrett‘s precious drawings, giving our eyes nooks and cranies to explore across the image. See more at Beautiful Decay.
Here’s another online game that depends on drawing with your mouse to navigate through levels. Unlike Sugar, Sugar, however, Blipskrieg allows you to directly interact with the path of your player. You draw a trail for your “blip” to follow to the goal, dodging lasers and accumulating decoys as defense.
BONUS: Metallica “Blitzkrieg”